WipEout Character Concepts_04
^Click to fill eyes with much colourful imagery.
Here’s the last of the character concepts that I’ll be posting. I had intended to do more, but they turned out to be more time-consuming than I had anticipated. And since Studio Liverpool doesn’t know I’m doing these, and they’re not paying me for them, I figured it’s time to move on to some other projects that I’ve been meaning to do. Besides, after four of these I feel like I scratched the itch. (Well, mostly – I still want to do a Feisar and Icaras concept).
My intention with these was to do up a bit of a “love letter” to WipEout. I remember the first time I saw WipEout. It was back in the mid-nineties, when I was still in high school. One day at the music store I found the soundtrack for WipEout XL. This was a big CD for me – the music showed me that there was something to electronic music outside of the typical rave anthems at the time, and the graphic design made me feel sophisticated and unique.
I remember a friend looking at the cover of the CD and asking, “what language is that?” It was English, of course, but she couldn’t make out the letterforms of the “futuristic” typography. My ability to decipher the visual style, and to decode what was my first exposure to “L337 5P34K”, and my *clearly* advanced appreciation of this future-music gave me a sort of elitist “I am in tune with the future” feeling that I saw no evidence or desire for in my peer group. There’s a little line of text on the cover that says, “Music 04 Future People”, and I felt like I was one of those “Future People”. Looking back, it seems naive and silly – certainly it was more fancy graphic design than good graphic design, and techno is no more the music of the future than sushi is the food of the future. Nevertheless, whenever I see the swirling geometric forms, abstracted typefaces, and stylized infographics, I still get a little bit of that “Future People” feeling.
My goal with these drawings was to take that visual style I’d loved so much and see if I could produce something of my own with it. It was also a challenge to myself to see if I could produce something that achieves the visual part of that audio/visual stylistic unity that WipEout gets spot-on. (Which I guess would require me to deliver some audio while you’re looking at the drawings? Or something?)
I should also mention that while I had fun doing these character designs, I don’t think they actually belong in the game. With all the logos and slogans and branding everywhere, WipEout seems to push the idea of the corporation as the character, and I wouldn’t want the characters to interfere with that.
Ah well, it was a fun exercise that I will probably return to sometime down the road. I hope WipEout fans dig the designs – I’ve tried to avoid getting to “charactery” or wacky with them and tried to keep them relatively grounded and technical, hopefully in line with the series’ style and like any personality you might see driving for a modern F1 team. As usual, feel free to share your thoughts over on my LiveJournal page.
FUN FACT: Interpret as you will: despite all this WipEout-loving, I had never actually played any of the games until WipEout HD.




