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Vol. 1: Line Art and Flexible Colour Treatments

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Scanning your work involves a couple of non-apparent problems. Resolution and other scanning issues are potentially quite confusing, but it becomes a bit clearer with practice.

First, get to know your scanning software’s “advanced” mode – it’s faster and, once you know it, more useful than the hold-your-hand sissy-mode.

Second, you should generally predict how your image is going to be seen in order to know how big to scan it. Our example image will probably only be seen on screen and printed out on 8 ½ by 11 inch sheets of paper. I drew it on an 8 ½ by 11 inch sheet of paper, and I don’t imagine that it’ll be blown up poster-size, so I’m going to scan the image at 100% its original size. It’s usually best to scan at 100% even if you‘ll want to take it down later. That can always be done in Photoshop. However, if you think you’ll want to enlarge it, it’s best to do that in the scanner.

Third, knowing what resolution to scan at is not tricky, but you do need to make some more educated guesses. Basically, it's wise to scan with as much or more resolution as you imagine you’ll need. In my case, when our image is printed, I can’t see a difference between 200 DPI and 300 DPI or higher. Some people claim 150 DPI is generally sufficient for printing images, but I can still see a bit of pixelly wretchedness at that point. 300 DPI is a good resolution that’ll give me nice clarity in the printout, more than I’ll ever need for screen display, and a bit of room if I want to blow it up slightly or enlarge some details.

The important thing to keep in mind is that you should never be scaling up your image or adding resolution after you’ve scanned your image. When you scan at 300 DPI, you’re giving 300 dots of image information to every square inch of your image file. Think of it like replacing the floor of your room with 300 red grapes for every meter of floor space. The floor space represents your image. The floor must always be covered in grapes, otherwise you have a gaping hole of nothingness, which violates the rules of the universe.

Now, what if we were to renovate your room, adding a giant walk-in closet, a breakfast nook, and six additional square meters of floor space? Remember – not covering the floor space with grapes results in universe-violating holes of nothingness. The only way we can cover the holes of nothingness is by violently smushing all the grapes so that, flattened, they all expand to fill the empty space. Now our room is pleasantly in accordance with the space-time continuum, but the floor looks like crap. This is what happens when you try to scale up your images in Photoshop. You get a crappy-looking floor.

The sad part of this story is that your room is completely closed off from the rest of the world (except for the nothing-holes, but they don’t count), so your grape supplier will never be able to provide you with the fresh, new grapes that could have been used instead of smushing the existing grapes.. Same thing with Photoshop. Unfortunately, Photoshop is still too dumb to know what your original drawing looked like and provide new grapes based on that fond recollection. The only time you’ll ever have fresh grapes is when you scan your image.

So: don’t scale your image up unless you like smushed grapes.

Anyway, I scanned the example image directly into Photoshop at 100% its original size and 300 DPI. Your scanner should allow you to scan directly into Photoshop, too. If you don’t know how, consult your manual or “The Inter-Net”.

Next: Cleaning Up...

 

 

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