You may not need to create shadows or any
of the other little finishing details that are
mentioned later. Having the colour scheme established
may be enough. However, simple shadows allow
you to increase understanding of the shapes
and forms in your character through further
definition with contour lines and modeling (the
establishing of shadow and light to give the
illusion of a 3D form). Additionally, they increase
the quality of the presentation that the character
will have for a non-artistic audience. These
shadows definitely enhance the image’s
impact, so including them is well worth the
small trouble.
Of course, we’ve already created our
character’s base colour so that it is
completely changeable at any time, so why shouldn’t
our shadows be just as flexible? We don’t
want to be painting down any specific colours,
as we’ll just have to re-paint them later
if we change the base colour.
One method available is to simply chose a
black, grey, or dark colour and paint some shadows
into a layer, setting the layer’s blending
mode to Multiply. This works – you get
shadows of a variable intensity (controlled
through the layer’s Opacity slider), and
they’ll continue to be shady no matter
what colour we use underneath. But they’re
still not flexible enough.
My favorite method is to use the Hue/Saturation
adjustment layer to create shadows. The beautiful
thing about this is that not only can we control
how dark our shadows become, we can control
how saturated (rich/vibrant/colourful/excited)
our shadow colour is, too.
This is a very good thing, for this reason:
if you create shadows that are merely the base
colour but with a lower brightness (shade/value),
you will end up with dull, lifeless shadows.
If you take the same colour and lower the brightness
while also increasing the saturation, you end
up with a much richer shadow and therefore a
much healthier, realistic, and interesting image.
Looking at the colour mixer, you generally want
to be moving diagonally down and to the right
when you’re picking your shadow colour,
not simply straight down.
These are, of course, simplified shadow-creation
rules. In a more developed illustration, you’ll
probably want to give much more careful consideration
to your lighting scheme. For the needs we’re
satisfying here, though, they’ll do nicely.
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